![]() The ship is also armed with eight torpedo tubes which have solid range and damage but low speed. She is equipped with twelve 254mm main battery guns which deal good damage per salvo, but have a low rate of fire. Piemonte will be a continuation of the Venezia branch. It seems that such a powerful ship deserves an equally significant name, so in this case, we chose not to follow the traditional naming convention for light or heavy cruisers (condottieri or cities, respectively). We decided to name such a large cruiser after the region of Piedmont-the birthplace of the united Italy. The assumption is that such cruiser could have been built or completed after the end of WW2 and undergone a further modernization in the early 1960s when OTO Melara 76/62 guns could be installed. battlecruiser” project made by Italian shipbuilding company Ansaldo in 1936. Piemonte is a representation of the “22,000 t. The stats are subject to change during the testing. Detectability after firing main guns in smoke – 17.8 km.ġ slot – Damage Control Party (Duration time 20 s Reload time 80 s Equipment is unlimited)Ģ slot – Repair Party (Duration time 28 s HP per second 759.66 Reload time 80 s Charges 4)Īll stats are listed without crew and upgrade modifiers. Number of explosions in a salvo – 13, damage within an explosion – 1820, action zone 3.5 – 6.0 km. HE initial velocity – 808 m/sĪA defense: 20×4 20.0 mm., 6×2 76.2 mm., 10×2 127.0 mm., 16×1 20.0 mm.ĪA defense short-range: continuous damage per second – 431, hit probability – 70 %, action zone – 2.0 km ĪA defense mid-range: continuous damage per second – 333, hit probability – 75 %, action zone – 4.0 km ĪA defense long-range: continuous damage per second – 382, hit probability – 75 %, action zone – 6.0 km Number of Aircraft in Attacking Flight – 1. Rate of decay of adjustment firing progress 5.0 %. Interval between steps of decay of adjustment firing progress 1.0. ![]() Time spent without firing on target until adjustment firing progress begins to decay 50.0 s. Direct hits with main battery guns required to reach 100% progress – 13. Damage received from flooding -65.0 %.Duration 45.0 s. Sigma – 1.70.īonus to continuous AA damage +25.0 %. ![]()
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